We deliver 

UNFORGETTABLE GAMES 

for users


Passionate game developers founded the 'G1 Playground'.

We'd like to give a whole new game like no-one seen before, Through the new discoveries.


We will not stop the thrilling challenge until the day that is recognized by gamers around the world.

HISTORY

2017.03 Established G1 Playground
2017.09 Awarded the grand prize at The 7th Game Creation Audition
2018.04 Awarded TOP 3 at Google Indie Game Festival
2018.05 Awarded Unity`s Prize at MWU(Made With Unity) Korea
2018.05 Certified as venture company
2019.01 Moved to New Global Hub Center
2019.11 Launched ‘Trick Art Dungeon’, 'Battle Sorcerers VR'
2019.12 Awarded  at Google play '2019 Innovative game award
2020.02  Kickstarter crowdfunding success
2020.05 Indiegogo, Makuake crowdfunding success
2020.06 publishing contract with Super.com - Zhelter

DEVELOPER NOTE - Zelter

Developer note, in December

관리자
28 Dec 2021
Views 786

Hello everyone!

This is Xernis, the developer of <Zelter>.


As we shared in November, we conducted the FGT (Focus Group Test) in December. I was truly happy and grateful to be able to receive your valuable opinions and feedback through this test.


Based on the opinions we received from the testers, we are accelerating development processes with the goal of completing the “Mission Mode” we presented in FGT as quickly as possible and updating it live. In addition, the build used for the test is uploaded to Steam's beta server, so that everyone who purchased  Zelter could enjoy it.


This month, we would like to share some additions and changes we made based on your feedback and directions for future development through developer notes. As a long time has passed since the last update, we will do our best to accelerate the updating process. 

 


■ Added tutorial mode

We received a lot of feedback from testers that it was difficult to understand operating methods and guidelines from time to time while playing the game,

If it was difficult for those who are already familiar with Zelter, we thought that it would be even more difficult for new users to adapt to the game, so we decided to add a tutorial mode.



■ Added new melee weapons

In this test, we got a lot of feedback that melee weapons were too weak. So we decided to add useful melee weapons for battle.


< Added 2 types of baseball bats >

Nailed Baseball Bat: A must-have item needed when fighting zombies.

Metal Baseball Bat: Need a stronger bat?


< Added 2 types of slingshots >

Wood Slingshot: You can now use surplus boulders to instantly attack.

Iron Slingshot: You can now use iron shards to instantly attack.



■ Added resource decomposition tool

One of the feedbacks we got a lot from the test was that we should come up with a way to deal with unnecessary resources. By adding the [Mineral Smelter], we are developing ways so that basic resources can be recycled.



■ Added special equipment

Based on the test feedback that ‘the merits provided after rescuing survivors are weak’, we are planning to grant special passive stats by providing ‘special equipment’ whenever we rescue survivors in the future.

Through these changes, you will be able to enjoy new experiences and various survival strategies every time you play the game.



■ Strengthen basic stats

Based on the test feedback that it is difficult to feel the effect of the basic abilities, we want to enhance the fun of farming and growing by strengthening the numbers as follows so that you can feel the speed of growth.

- Toughness (STR): Existing stats + Attack power increase

- Wisdom (DEX): Existing stats + Critical rate increase

-Intelligence (INT): Existing stats + Increases the attack power and durability of the defense facility you have created



■ Separation of <Mission Mode> and <Pioneer Mode>

The game method for this test was <Mission Mode>. This is a mode in which missions are performed within a set time, and the difficulty level gradually increases with time. In this mode, if the save function is provided, the difficulty levels may fall too much, so the save function will not be provided for now. However, we are aware of the considerable amount of playtime and the burden users feel due to this. So we plan to review additional measures to make improvements in this aspect. 

<Pioneer Mode> is a mode that is under review for future updates, and it is a mode that allows you to grow your base in a relatively relaxed way rather than feeling tense. Unfortunately, this mode is not included in this update, and development will begin after the mission mode has enough content in the future. The save function will be provided in this mode.

By providing two modes like this, we proceed with our development work so that users can enjoy Zelter even more. 


We will continue to accept the opinions of users, listen to their feedback, and apply them in game development as much as possible. Your interest, support, and constructive feedback are a great help to our developers.

 

We look forward to seeing you again with good news.

thank you.

 

Best regards,

G1 Playground



We want to be with people 

who want to make great works

We are looking for these people

  • Expertise : Those who play a lot of games and have expertise in fields.
  • Challenge: Those who crave new things and feel joy in achievement.
  • Respect: Those who listen carefully and cooperate with colleagues.



We want to be a company 

that you want to work 

for the rest of your life

Benefits

Office

Location

G1 Playground Co.,Ltd.

서울특별시 서초구

강남대로 47길 11, 덕영빌딩 6층

(우 06729)


11, Gangnam-daero 47-gil

Seoch-gu, Seoul,

Republic of Korea (Zip 06729)


Tel) +82) 02-598-0615

Fax) +82) 031-629-5526

Email) g1@g1playground.com

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G1 Playground CO.,Ltd.  CEO : Sangbin Han | Business registration No : 156-87-01093

6th Floor 11, Gangnam-daero 47-gil Seoch-gu, Seoul, Republic of Korea

 | Tel : 02) 598-0615  | FAX : 031) 629-5526


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