We'd like to give a whole new game like no-one seen before, Through the new discoveries.
We will not stop the thrilling challenge until the day that is recognized by gamers around the world.
|2017.03 Established G1 Playground|
|2017.09 Awarded the grand prize at The 7th Game Creation Audition|
|2018.04 Awarded TOP 3 at Google Indie Game Festival|
|2018.05 Awarded Unity`s Prize at MWU(Made With Unity) Korea|
|2018.05 Certified as venture company|
|2019.01 Moved to New Global Hub Center|
|2019.11 Launched ‘Trick Art Dungeon’, 'Battle Sorcerers VR'|
|2019.12 Awarded at Google play '2019 Innovative game award|
|2020.02 Kickstarter crowdfunding success|
|2020.05 Indiegogo, Makuake crowdfunding success|
|2020.06 publishing contract with Super.com - Zhelter|
DEVELOPER NOTE - Zelter
I am Xernis who developed <Zelter>
It has been 7 months since I began Zelter’s update.
The development period is taking longer than expected, and I would like to apologize to those who have been waiting.
We are putting a lot of effort into the <fun of the game> and <optimization>, and are filling in missing parts of the existing Zelter one by one. However, as it has been a logn time, we need to check with users whether the direction of our development is correct.
Therefore, we are preparing to conduct the FGT (Focus Group Test) for Kroean gamers in December 2021.
■ FGT (Focus Group Test) preparation
- Purpose: Check entertainment
- Test Langauge: Korean
- Test method: Online
- Test date: During December 2021 (Will open separate page)
- Test target: Gamers interested in Zelter (Number of testers undecided)
- Details about test plans will be released on separate test page
■ Rebalancing and Debugging
In order to make use of Zelter’s greatest strength, we are trying to balance out regarding the battle.
There is a video that expresses the fun of the game that we aimed for, and this will replace our explanation.
■ Guide and convenience enhancement
We have strengthened the guide and convenience for beginners so that even users that are unfamiliar with survival games may enjoy the game with no difficulty. It is structred so that users can meet the content sequentially and reinforce UI so it can be intuitively understood.
It is a small part, so rather than explaining in detail, I would like to replace it with an image that is being developed.
<Display image of items that cannot be crafted in the tablet>
We will do our best to prepare for the test so that we can get a good response during the FGT.
We want to be with people
who want to make great works
We are looking for these people
We want to be a company
that you want to work
for the rest of your life
강남대로 47길 11, 덕영빌딩 6층
11, Gangnam-daero 47-gil
Republic of Korea (Zip 06729)
Tel) +82) 02-598-0615
Fax) +82) 031-629-5526