We deliver 

UNFORGETTABLE GAMES 

for users


Passionate game developers founded the 'G1 Playground'.

We'd like to give a whole new game like no-one seen before, Through the new discoveries.


We will not stop the thrilling challenge until the day that is recognized by gamers around the world.

HISTORY

2017.03 Established G1 Playground
2017.09 Awarded the grand prize at The 7th Game Creation Audition
2018.04 Awarded TOP 3 at Google Indie Game Festival
2018.05 Awarded Unity`s Prize at MWU(Made With Unity) Korea
2018.05 Certified as venture company
2019.01 Moved to New Global Hub Center
2019.11 Launched ‘Trick Art Dungeon’, 'Battle Sorcerers VR'
2019.12 Awarded  at Google play '2019 Innovative game award
2020.02  Kickstarter crowdfunding success
2020.05 Indiegogo, Makuake crowdfunding success
2020.06 publishing contract with Super.com - Zhelter

DEVELOPER NOTE - Zelter

Developer note, in July

관리자
30 Jul 2021
Views 733


Hello, everyone!

I am Xernis, the developer of <Zelter>.


After time flew away, hot summer already has come.

I hope you to be careful the midsummer heat.


We have been proceeding with the development focusing on the game system embodiment and alteration during the past month.


Fortunately, the development has progressed smoothly, and it seems that we can start the balance task and QA by using the actual build in August. As it took long time, we are trying to do our best for producing the quality that users would be satisfied with.


Then, let’s guide you a little more in detail about the development progress in July.



•  New Monster - Muscle Zombie

After it has been a really long time, New Monster is expected to be added. We are developing <Muscle Zombie> which possesses strong physical power and defensive ability.


The monsters have the skill that causes additional damage to the defense facilities, and also have the powerful physical ability to reduce the damage by taking guard action if they are attacked. However, since they have large and bulky bodies, they can be effectively overpowered when attacking with buckshot-type weapons, such as shotguns.


We are developing the monsters so that you can feel the fun of attacking and conquering them one by one, by clarifying each monster's individuality rather than increasing the quantity of them.



<New Monster - Muscle Zombie>



• Addition of Zombie spawn action

Many existing users were wondering where Zombies have generated suddenly.


So, we added the look of Zombies coming up from the bottom so that the users would be able to understand a little more. We are also making more exciting battlefield environments not only simple animation but also by adding the attacking action patterns of Zombies burst rising suddenly from the ground around the character.

<Zombie Spawn Animation>



• Reorganization of Character status values

Character status values will be newly reorganized. 


The new character status have been established, and we are modifying the balance so that users will be able to actually feel character stat a little more. In addition, although it is not directly inscribed, we are coordinating in detail so that various non-disclosure stat can interact with the elements inside the game.

<Status Menu>



• New equipment addition / Role change of existing equipment

The previous time, even if the design of the costume was favored, there was the problem to be changed unwillingly with the different costumes when the capability value was low. Since many users have expressed regrettable feelings for this part, we have altered the role of the existing equipment as the costumes that change the outer appearance only.


In addition to this, new equipment slots and items are added to provide capability values. The corresponding items are designed to determine the capability value according to the probability when they are acquired, so that can maintain a fresh feeling even after several times play.

< Examples of new equipment slots >


 

< Examples of altering equipment capability value >



• Update Schedule

Many people have inquired us when the corresponding update will be proceeding. 

We are weighing more on the degree of completion rather than rapid update in order not to make again existing mistakes.


All staff of developers has been trying to eagerly develop day and night, but there are certain difficult parts to predict when the balance task and QA will be exactly finished.


We are aiming to update it within a few months, but we ask for your understanding that there are some difficulties guiding you to the exact update schedules for the above reasons. We are sorry for it.


Then, we will be looking for you again with another development news next month.


Thank you!


G1 Playground


We want to be with people 

who want to make great works

We are looking for these people

  • Expertise : Those who play a lot of games and have expertise in fields.
  • Challenge: Those who crave new things and feel joy in achievement.
  • Respect: Those who listen carefully and cooperate with colleagues.



We want to be a company 

that you want to work 

for the rest of your life

Benefits

Office

Location

G1 Playground Co.,Ltd.

경기도 성남시 수정구

창업로 54, LH기업성장센터

826호 (우 13449)


LH Gi-up Sungjang Center-826, 

54, Changeop-ro, Sujeong-gu

Seongnam-si, Gyeonggi-do, 

Republic of Korea (Zip 13449)


Tel) +82) 031-755-0615

Fax) +82) 031-629-5526

Email) g1@g1playground.com

Privacy | policy

G1 Playground CO.,Ltd.  CEO : Sangbin Han | Business registration No : 156-87-01093

LH Gi-up Sungjang Center-826, 54, Changeop-ro, Sujeong-gu, Seongnam-si, 

Gyeonggi-do, Republic of Korea | Tel : 031) 755-0615  | FAX : 031) 629-5526


Copyright ⓒ G1 Playground Co.,Ltd. All rights reserved